![]() I mean if we're honest, most modern nuclear weapons could easily wipe out the entire island of Altis, and anything within 5 miles of the coast. It could be argued that Arma is to limited to actually model a nuclear detonation realistically. especially the motion and convection.Īnd always rember: Too many effects/drops and Arma just won't display them. ![]() But I want to improve my mushroomcloud so the head looks more like that in the video. ![]() ![]() But if you ask me, the cloud is to dark and huge for a area of destruction possible in Arma. chessmaster42 for his clean Curator Presets Module config I used as example for my own module.ĭownloadlink for testing added to this post: (WIP)&p=2719191&viewfull=1#post2719191 Edited Jby NeoArmageddon moerderhoschi for porting the original script to ArmA3 Maybe I am also creating a fallout module. I also want to port the effects to effect template in config to make use some advanced parameters. I don't like that you can see those little cloudlets but balancing this stiff is tricky. I want to improve the overall effect of the mushroomcloud and add more realistic simulation.
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